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Platinum Games has prior experience in targeting 60FPS, having done pretty well at sustaining it in its Xbox 360 rendition of Bayonetta, and that work pays off here: the team has retained high-poly characters with beautiful designs, with the only obvious drawbacks coming from a slightly flat-looking lighting scheme and some minor LOD-popping issues.
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The demo code we played on both Xbox 360 and PlayStation 3 shows that both of these elements have been expertly handled to the best extent we might have hoped for. At the time, our thought was that the game engine may struggle with the sheer amount of dynamically generated geometry if this feature wasn't properly managed. The second element was the inclusion of a "Zan-Datsu" blade mode - which gifts the player the ability to cut virtually any object in the game into pieces. Firstly, there was the fact that the game was operating at a locked 60 frames per second on what seemed to be a PC - a little surprising bearing in mind that Metal Gear Solid 4 jumped sporadically between 20 and 30FPS at any given point (Kojima himself later confirmed that the old version of the game was indeed 30FPS). Little was seen of the original version of the game before its mysterious cancellation, but based on the E3 2010 presentation we watched at the Microsoft conference, two aspects jumped out to us. A playable demo - out today - allows you to judge whether Hideo Kojima made the right choice with this new approach to the title. For a multi-million-selling franchise built around stealth, Platinum's redux pays only a passing regard to the series' heritage, instead focusing on what the team does best: phenomenal, borderline-insane, action. If you didn’t have an Xbox 360 or Playstation 3 to play this on last year, now is your time. With its unique slicing mechanic, the rockin’ soundtrack to that high-octane, energetic gameplay coupled with over-the-top cutscenes carry the narrative, makes this 2013 game a must-play in 2014.Cancelled by Konami and then resurrected via the coding talents of Platinum Games, Metal Gear Rising: Revengeance is a title sure to court controversy.
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But this can be easily overlooked.Ĭutscenes are now available from the menu, but run at 30fps and look noticeably different compared to the far superior visuals of the in-game action, creating a disconnect far more apparent than on the console release. The end result is a prettier game, but the textures in many areas do not look good both in motion, or up-close. There are some new options to allow for more cuts when slicing up enemies. Graphics are sharper, the game still runs at 60fps (seemingly locked, and unless there’s a hack, won’t go above this framerate). It also includes pre-order DLC and costumes for Raiden: White Armor, Inferno Armor, Commando Armor, Raiden’s MGS4 body, and even the Cyborg Ninja using the in-game currency, BP (Battle Points). As it includes all DLC such as: Blade Wolf, Jetstream, and VR Missions. The game is an “Ultimate Edition” of sorts, seen with the recent PC release of Castlevania: Lords of Shadow. Mouse and keyboard are just fine, so if you don’t have any type of controller, this setup is almost ends up ideal when it comes to the slow-mo, slice and dice action during Zandatsu. Once you do, it takes some getting used to, to recognize the on-screen prompts are referring to the 360 controller. If you happen to have a DualShock 4, it works well provided you use a tool to get things up and running.
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It is not as technically challenging as say, ‘Bayonetta’ was, but will offer a fair amount of resistance given the difficulty chosen at the beginning of the campaign.Ĭontrols are what you’d expect, allowing for an Xbox 360 controller work with no effort.
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When you’re actually playing the game, it is much more than hack ‘n’ slash, you must time your parrying correctly in order to take full advantage of an enemy to maximize damage and get a better combat score. Taking place several years after ‘Metal Gear Solid 4’, the world has changed, and it is up to him to do a little globetrotting to stop the Desperado elites from wreaking havoc unto the world. The game follows Raiden, the protagonist first seen (and played) in ’Metal Gear Solid 2’, is back. Looking for our full, original review for Xbox 360 and Playstation 3? And the game alone warrants a double-dip on PC, or your first-time purchase. Platinum has done was Platinum does, and made a fast, frenetic game with high replayability. After almost a year since the original release, comes the PC version of METAL GEAR RISING: REVENGEANCE from Platinum Games.